Design & UX

Tesla's Touchscreen

Tesla · Automotive · 2012 Intermediate

Featuring Elon Musk

When Tesla launched the Model S around 2012, the giant center touchscreen was one of the most talked-about features in the car. Climate, navigation, media, mirrors, seats: almost every control moved into the glass, and the interior looked like the future. It also meant taking your eyes off the road to adjust the windshield wipers. The design was clearly Apple-influenced, and it worked, up to a point. Then safety researchers and regulators started raising their hands, and Tesla quietly began adding some physical controls back.

For anyone building a product, this is a case about the difference between what photographs beautifully and what works in the hand. It sharpens the question of whether part of your product is designed for how it looks in a demo rather than how it actually gets used, eyes and hands occupied, in the real world. The line minimalism crosses when it ignores context, and how to find it before your users do, is the part the app saves for you.

Topics
  • Tesla
  • Elon Musk
  • touchscreen
  • Model S
  • minimalism
  • context of use
  • physical controls
  • automotive UX
  • driver safety
  • interface design

Frequently asked questions

What happened with Tesla's giant touchscreen in the Model S?

When Tesla launched the Model S around 2012, it moved almost every control, climate, navigation, media, mirrors, and seats, into one large center touchscreen, and the interior looked like the future. It worked up to a point, but it also meant taking your eyes off the road for tasks like adjusting the wipers, and Tesla later quietly began adding some physical controls back.

Why did Tesla put almost every control on a touchscreen?

The design was clearly Apple-influenced, favoring a clean, minimal interior over banks of physical buttons. Consolidating controls into glass photographed beautifully and felt like the future, which made the car one of the most talked-about products of its moment.

Why did safety researchers push back on Tesla's touchscreen?

Adjusting something like the windshield wipers required looking at and tapping a screen instead of reaching for a familiar physical control, which takes a driver's eyes off the road. Safety researchers and regulators raised concerns, and Tesla responded by reintroducing some physical controls.

What can product and design teams learn from Tesla's touchscreen?

Minimalism crosses a line when it ignores the context of use, so ask whether part of your product is designed for how it looks in a demo rather than how it works with the user's eyes and hands occupied in the real world. Beauty in a screenshot is not the same as usability in the moment. CaseBook turns this into a move you apply to your own product, with an AI coach that reads your answer.

Apply this case

Don't just read it. Apply it.

CaseBook turns this story into a move you use this week, with an AI coach that pressure-tests your thinking against your own company.

Download on the App Store

7-day free trial, then $5.99/mo or $49.99/yr. Cancel anytime.